Visualization Reel







Mayday
DNEG
I created previs for war scenes and dogfights using Maya and Unreal Engine. We used a mix of mocap and keyframe animation while using Niagara FX in Unreal and compositing in After Effects.
Maya
Unreal Engine
After Effects
Agatha All Along
Digital Domain
I created previs for several scenes using Maya to animate and Nuke for compositing.
I also created techvis for a few scenes, measuring and mapping out previs shots to the film sets, ensuring the available film equipment and crew could achieve the previs accurately on set.
Maya
Nuke
Shotgrid


Thunderbolts
Digital Domain
I animated previs scenes in Maya with light compositing in After Effects.
Maya
After Effects
Shotgrid
The Electric State
Digital Domain
I created previs for several scenes using Maya to animate and Nuke for compositing.
Maya
Nuke
Shotgrid


Avatar: The Way of Water
The Third Floor (Lightstorm Entertainment)
I combined mocap with creatures, vehicles and props I animated in a large 3d scene using Maya and Motion Builder.
That scene would then go to James Cameron for virtual production cameras and feedback.
Maya
Motion Builder
Shotgrid
RV
Thor: Love And Thunder
The Third Floor
I animated previs for many scenes using Maya.
I also animated postvis in Maya before compositing it with the live-action plates in After Effects.
Maya
After Effects
Shotgrid
